package com.example.testtouch2;

import com.demo.androidgame.fx.DynamicGameObject;

public class ColliderBox3 extends DynamicGameObject{

	public static int COLLIDER_WIDTH = World.X_BOX;
	public static int COLLIDER_HEIGHT= World.Y_BOX;
	
	public ColliderBox3(float x, float y) {
		super(x, y, COLLIDER_WIDTH , COLLIDER_HEIGHT );
	}

}
